I have also put a starting menu on the screen, and a loop so that if the player fails the level, it resets. If the level is complete is leaves back to the main menu.
Main Menu
Red Wall is hit
I've also added that all the mirrors in the level must be used to hit the target. I did this by having the number of mirrors in the text file and then declaring a separate integer in main which increments every time a mirror is hit. If, when the target is hit, the integer in main is not greater than or equal to the number of mirrors, the level has been failed.
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