1st Update - 27/02/2012
After a lot more thought about the project, I decided to scrap the catapult idea. I have decided that the game will involve a laser beam that is shot from the user's cannon, which the user must direct, through an obstacle course of mirrors and other objects that affect the path of the laser, to a specific target. The game will get progressively harder, with new obstacles and more challenging courses being introduced.
The game will be done using allegro and C++.
I began the foundations for the programming design, by drawing a class diagram and planning the basic functions of the program.
I drew a grid to the screen using for loops to give it a more technological and and anasthetically pleasing effect.
Next I had to design the cannon. Art is definitely not one of my strong points, so I just wanted a very basic sketch.
I drew a modified cannon on the screen and began testing putting in objects. I first put in a box that reads its values from a file using the STL Vector, as I plan on using file reading to get the positions of objects in the game.
Over the next few days, I plan on drawing the objects properly and getting some movement into the game.
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